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Both players occupy the same screen and must coordinate their actions. Contra also features a two-player cooperative mode.
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Each maze stage is followed by a '3D fixed' stage set at the core of the base, in which the player must destroy a series of flashing sensors to expose an even larger sensor and destroy it. During the 3D maze stages, the upper screen will display a map of the base along with a time limit. Each of these '3D maze' stages are set inside the corridor of an enemy base in which the player must fight through the base's defenses in order to reach the core of the base.
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In addition to the standard side view stages, Contra also features stages in which the player character is seen from behind and must move towards the background in order to proceed. A single hit from any enemy, bullet, or other hazard will instantly kill the player character and discard the current weapon. The player can also jump, move and fire in eight directions, as well as move or jump simultaneously while firing. The main character is equipped with a rifle with an unlimited amount of ammunition. The American storyline also changes the identity of 'Red Falcon' from being the name of a terrorist organization to the name of an alien entity.
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Varies between supplementary materials: the Japanese versions sets the game in the year 2633 on the fictional 'Galuga archipelago' near New Zealand, whereas the manual for the American NES version sets the game during the present in an unnamed South American island. In Contra, the player controls one of two armed military commandos named Bill 'Mad Dog' Rizer and Lance 'Scorpion' Bean, who are sent on a mission to neutralize a terrorist group called the Red Falcon Organization that is planning to take over the Earth. Several Contra sequels were produced following the original game. The home versions were localized in the PAL region as Gryzor on the various computer formats and as Probotector on the NES, released later. A home version was released for the Nintendo Entertainment System in 1988, along with ports for various computer formats, including the MSX2. Kazuki Muraoka, Hidenori Maezawa, Kiyohiro SadaĬontra, known as Probotector and occasionally Gryzor in Europe and Oceania, is a 1987 run and gun action game developed and published by Konami originally released as a coin-operated arcade game on February 20, 1987. Koji Hiroshita, Shigeharu Umezaki, Shinji Kitamoto. Unfortunately, this game is currently available only in this version. Note that all but one are ports of 360 arcade games.The following emulators are available for this game: NeptunJS (JavaScript), Nesbox (Flash), RetroGames (JS) and vNES (Java). I just want something turn-based that doesn't have so many functions (or require so much clicking) that it cannot reasonably be played with a gamepad's buttons and analog sticks.įor the record, here's some turn-based PC games I've played and enjoyed muchly with the 360 pad. The exceptions, of course, are often ports of 360 games - and I'm fine with that! My laptop has a rather pathetic GPU but a lot of turn-based 360 ports are 2D games anyway.įor the record, I am more than happy to use XPadder or a similar program to make a game work with the 360 pad even if it doesn't natively support a gamepad. (And Civilization Revolutions has never been ported to PC because 2k and Firaxis are irredeemable monsters.) But, I also like turn based games a lot, and I notice that most turn-based PC games have a lot of fiddly stuff in them that all but demands mouse and keyboard control. I have a wired 360 controller and it is the bee's pajamas, the cat's knees, and the possum's seraglio.